Genetically Programmed Interactions: These are interactions that are activated and run by LB. They are controlled by preset conditions that are hard-wired by LB in the DNA
(as mentioned under title Hard-Wired Interactions).
Repetitive Interactions: These are interactions of repetitive nature that are activated by VP (when LB detects repetitive interactions beyond a certain threshold, it starts executing them without involvement of VP). Their execution information, which is derived from same or similar previous occurrences, is stored in LB memory, so they can be recalled and run by it when needed. They are designed to save VP utilization time.
Condition Based Repetitive Interactions: These too are interactions of repetitive nature, but are additionally driven by preset conditions, which are derived from same or similar previous occurrences and stored in LB memory along with their execution information, so they can be recalled and executed by it when needed. Although they are designed to save VP utilization time, some condition based interactions require some of their aspects to be driven by VP, including their activation.
Interactions Requiring Random Decisions: These are interactions activated by VP, where a random decision is to be made by LB, as there is no consideration of past or future data in a random decision.
Interactions Requiring Judgmental Power: These are either first time occurrences or one of the above that, due to their fuzzy nature
(as given under title More Complex System Needed for Humans), need to be resolved through intramural communication to provide beneficial outcomes.